The objective was to create a 3D model that was based on the Piet Mondriaan painting named: composition of red, bleu and yellow. My morphology started with an interpretation of the painting. There are three aspects in this painting. these are: the black lines, the colors and white surfaces

Black: Absorbtion, Mass, Stripes, Depressed, Down, Desperate,
White: Space, Reflection, Free-ness, Pure, Clear, Clean.
Colors: Business, In use, Obtained by:, Hierarchy (red, yellow, bleu)
To make this painting into a 3D model I started off with the painting itself and set up sertain rules to the aspects there were in this painting. One: The model should basically look the same from every view. That means that there should be Lines (black), Surfaces (white) and Shapes (Colors). Two: A view may not interrupt an other view of the model, otherwise rule one is not possible. Three: The lines (black) will become the edges of the surfaces (white).

With these three rules there formed a shape that was almost cubic (The paintings of Piet Mondriaan were never square). With this 3D model I got the tip to give these colors more meaning then just almost cubic shapes. By inserting different morphs in these colors differentiated by hierarchy from these colors (red > yellow > bleu) and communicating it with the main object there formed a solid shape that was in balance on every view it had.
Results.














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